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a. Immersive Technology is a term used to describe Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and accompanying peripheral technologies.

a. Augmented Reality literally means “added reality”. Augmented Reality is a method of adding digital information to the real world. This information can be anything such as text, graphic visualisations, 3D material, video and audio.

a. Virtual Reality simulates an environment via a computer to immerse a user in an experience through various senses

a. The big difference, however, is that with Virtual Reality the experience of the real world is replaced by the experience of a digitally generated environment. Augmented Reality is an extra layer of information that is added to the perception of the real world. Virtual Reality focuses more on so-called “immersive” experiences. Augmented Reality focuses more on spatial computing and spatial communication.
a. AR and VR are more widely used in all the various sectors for their learning needs as well as simulations. Please contact us to know how our solutions can help your organization implement these immersive solutions
a. e-Learning is reusable, cost effective training process, where content is prepared and paid for once but used again and again. It can be deployed rapidly and it is totally flexible to meet the needs of an organization. Once created, the material can be delivered anywhere and anytime with virtually no additional cost.
a. Gamification in corporate training is the amalgamation of principles along with key gaming elements to deliver the requisite learning objectives, thus delivering a highly engaging approach to training.
a. Gamification can encourage learners to apply their learning on the job, by challenging them with real-life situations in a controlled environment. Gamified eLearning courses typically have a storyline and feature challenges, rewards and analytics.
a. Blended learning training allows your employees to participate in their training program using mobile devices or their laptops anytime, anywhere, and it offers them control in a way that traditional corporate training cannot.
a. Improves productivity
b. Increases motivation and encourages activity
c. Strong communication processes
d. Employee engagement
e. Develops specific skills
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